This article is a short summary of Game Boy Advance. NintendoWiki features a more in-depth article. |
Game Boy Advance | |
---|---|
Type | Handheld console |
Release date | June 11, 2001 March 21, 2001 June 22, 2001 June 22, 2001 Game Boy Advance SP: March 23, 2003 February 14, 2003 March 28, 2003 March 28, 2003 Game Boy Micro: September 19, 2005 September 13, 2005 November 4, 2005 November 3, 2005 |
Media | Game Boy Advance cartridges Game Boy cartridges Game Boy Color cartridges |
Predecessor | Game Boy Color |
Successor | Nintendo DS |
If you are a late 90’s kid, or an early 2000’s, then it is safe to say that you are aware of Nintendo’s amazing Game Boy Advance.This handheld console was a step up from the Gameboy Colour, allowing the players to enjoy the best GBA games without any issues. Download Super Mario Advance 4 - Super Mario Bros. 3 (V1.1) ROM for Gameboy Advance(GBA) and Play Super Mario Advance 4 - Super Mario Bros. 3 (V1.1) Video Game on your PC, Mac, Android or iOS device! Description Download Legend of Zelda A Link to the Past Four Swords GBA, features two games, a port of the SNES game The Legend of Zelda: A Link to the Past and a new multiplayer adventure called Four Swords. Now you have a link to one of the greatest adventures in The Legend of Zelda series. It's perfectly natural to be skeptical about The Legend of Zelda: Four Swords Adventures. After all, it seems like a devious money-making scam: Nintendo slaps an old GBA game on a GameCube disc, forces players to control it with link-cabled Game Boys, then frolics in a giant pile of money. GAMEBOY ADVANCE Roms that you can download on GBA DOWNLOAD PRO: Download Roms and emulator PRO, are: - POKEMON RED VERSION - POKEMON GREEN LEAF - GTA - NARUTO - ONEPIECE - HARVEST MOON - MARIO KART - LEGENDS OF ZELDA - And Many more so lets download GBA DOWNLOAD PRO: Download Roms and emulator PRO Now.
The Game Boy Advance (ゲームボーイアドバンス, Gēmu Bōi Adobansu), often shortened to GBA,[1] is a Nintendo handheld console and the successor to the Game Boy Color.
The original model features a wider screen than its predecessors, shoulder buttons, and processing power comparable to the SNES. The Game Boy Advance is backwards compatible with both the original Game Boy and the Game Boy Color.
The Game Boy Advance SP features a foldable design, a rechargeable battery, and a frontlit screen. On September 2005, an improved version with a backlit screen was released in North America. A limited edition Zelda-themed Game Boy Advance SP bundle was also released. Limited to 25,000 copies, it featured a golden console with the Triforce outside and the Wingcrest inside. It also included a copy of The Minish Cap (without box). It was available for sale only in Europe and Australia.
The Game Boy Micro features a smaller design, a backlit screen, and removable face plate. It is also no longer backwards compatible with the previous Game Boy consoles.
The Game Boy Advance can also be conected to a GameCube to play Four Swords Adventures with up to four players, and The Wind Waker in order to use the Tingle Tuner. Due to the backwards compatibility, the console is also able to play Link's Awakening, Link's Awakening DX, Oracle of Ages, and Oracle of Seasons.
The Zelda-themed Game Boy Advance SP exterior
The Zelda-themed Game Boy Advance SP interior
The Game Boy Micro
Limited edition Game Boy Advance SP box art
Promotional image of the Game Boy Advance SP made of gold
Logo of the Game Boy Advance SP
All | Game Boy·Game Boy Advance·Game Boy Color·Game Boy Player·IQue Player·Nintendo 3DS·Nintendo 64·Nintendo Consoles·Nintendo DS·Nintendo Entertainment System·Nintendo GameCube·Nintendo Switch·Satellaview·Super Nintendo Entertainment System·Wii·Wii U·Zelda (Game & Watch) |
---|
All | Game Boy·Game Boy Advance·Game Boy Color·Game Boy Player·IQue Player·Nintendo 3DS·Nintendo 64·Nintendo Consoles·Nintendo DS·Nintendo Entertainment System·Nintendo GameCube·Nintendo Switch·Philips CD-i·Satellaview·Super Nintendo Entertainment System·The Legend of Zelda Game Watch·Wii·Wii U·Zelda (Game & Watch) |
---|
After reforging the TriForce and banishing Ganon's minions from Hyrule for all eternity, twice, Link thought nothing could tear him and the love-of-his-life Princess Zelda apart ever again. He was right. But an untold tale concerning Link's virgin voyage in the realm of Hyrule is about to take center stage on the Super Famicom: The Legend of Zelda: A Link to the Past takes us back in time, back before Ganon's legendary badness, back before even the NES, to Link and Zelda's ancestors (who coincidentally are also named Link and Zelda!) and a fabulous adventure.
One of Ganon's unholy colleagues, the corrupt priest Agnim, has swiped the Seven Daughters of Hyrule, shattered the TriForce, locked Zelda in a dungeon, and thrown away the key. Spring her from jail and you're only just getting your toenails wet in Nintendo's most complex role-playing maze-a-rama ever. Here's a sneak peek at this Japanese sales sensation, now available overseas for the Super Famicom and on the verge of a U.S. launch for the Super NES.
Zelda I ('87) and Zelda II ('89) set standards for excellence in NES swords-and-sorcery games. The Super Famicom redesign, a top-down perspective game, plays closest to the original Zelda, with a similar play interface, revamped enemies, and hot music and graphics. Our green-garbed hero's third, er, first quest spans the four comers of Hyrule and all points in-between, including waterfalls, caverns, villages, dungeons, and mountains. He does battle with all the skeletons, bats, rats, swordsmen, and rock-spitting octopuses Zelda fanatics can stand.
The first and foremost of Z III's play improvements is the incorporation of four -- count 'em four -- button inputs instead of just two. In addition to Sword (B) and Item (Y), you can lift, push, pull, and throw inanimate objects with A, and access a gorgeous, scrolling, slant-view overworld map with X. Link's tools of the fantasy trade include Swords, Shields, Bombs, Clothes, Boots, Gloves, Flippers (for swimming of course), Magic, Keys, Maps, assorted Treasures, and money in the form of Gems.
Every role-playing type title requires maze running and mapping, but rarely, if ever, is it done as well as in Zelda III. As opposed to Zelda I's basic overhead-view one-level movement, several 'layers' of tunnels and passageways can crisscross all on one screen! You climb or descend ladders and walls to jump from one layer to another.
Visually the characters look like and are well-drawn upgrades of their cartoony selves. Awe-inspiring effects such as a chilling thunderstorm and the Forest's foggy environs add welcome flavor to Hyrule's many mystical locales. And music? Take a listen and you'll be spirited away to Hyrule in no time. Old and new tunes are as absorbing as 16-bit sounds get.
To borrow a line from a well-known TV commercial, Zelda III is 'a bit more exciting, a bit more challenging, a bit more graphic, a bit more colorful, a bit more...' Heck with it, Zelda III is a LOT more of those traits and then some. No word yet on what will and what won't change between the Japanese and U.S. versions, but all indicators are pointing to a near-direct translation, so check out the following highlight tips and tricks. Look for Link's Super Nintendo debut within a month a two, at which time we'll print a blowout strategy guide. Be there or be an Octorok!
ProTips: